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free games online |
Free games online , Free game online Friv , friv 2 , friv 3 , friv 4 , friv 5 cubefield bubble shooter , bubbles shooter Adventure Games Animals Games Baby Games Ben 10 Games Boys Games Cooking Games Couples Games Dancing Games Decoration Games Design Games Disney Games Dora Games Food Serving Girls Games Gowns Games Halloween Games Ice Cream Make Up Games Makeover Games Mario Games bubbles shooter 1 bubble shooter 2 bubble shooter 3 bubble shooter 4 bubble shooter 5 bubble shooter 6
Thứ Năm, 4 tháng 10, 2012
Mr Bean
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bubble shooter |
Mr Bean
Description
Do you recognize this comedian? It's Mr. Bean, and he is going to have a stand-up comedy show in your town. Help him find the perfect clothes for tonight's event.Instructions
Use your mouse to play this game.Monster High Cleo Hairstyle
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cubefield |
Monster High Cleo Hairstyle
Description
Today we are going to meet the most popular ghoul at Monster High. Here is Cleo de Nile, the daughter of the Mummy. She is 5000 years old and she is still a diva of the school halls, the captain of the Fearleading Squad and the girlfriend of Deuce Gordon. There is no wonder why Cleo is the most popular. Her hair is fabulous, with golden highlights and bold bangs, dark, smooth skin and a baby blue crystal under her right eye. She also has the perfect pet snake that copies her attitude, Hissette. Today, because she is a highly effective organizer, Cleo is planning the winter ball. Every monsterista is invited and as a hostess, Cleo must look fabulous. Give her a total makeover, starting with her hairdo and finishing up with the earrings. Enjoy Cleo de Nile Hairstyle!Instructions
Use the mouse and click on the items to give Cleo different outfits, hairdos and select the locks of hair and change their colors.Miley Cyrus Party
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friv |
Miley Cyrus Party
Description
Do you want to be Hannah or Miley today? Pick the best outfits for either character - from skin tones to hair and shoes, you are sure to rock at this game!Instructions
Drag and drop clothes onto Miley Cyrus.Miley Cyrus Dress up
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free games online |
Miley Cyrus Dress up
Description
Do you watch the Hannah Montana TV series? You may also have heard some of the wonderful songs by Miley Cyrus. Either way, you must recognize this beautiful celebrity, Miley Cyrus. In this celebrity dress-up game, you will have to find Miley some cool clothes.Instructions
Use your mouse to play this game.Thứ Hai, 24 tháng 9, 2012
Perfect Match Dress up
Game Info - These young people need some trendy clothes!
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Peppy's Sheridan Bratz Dress Up
Game Info - Get her ready so she join the gang for a night of celebration.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
The Morning Walk
Game Info - Avoid all the obstacles along the way. try to walk the dogs as long as you can.
Game controls - Up Arrow Key - Jump.
Down Arrow Key - Duck.
Game controls - Up Arrow Key - Jump.
Down Arrow Key - Duck.
Rugby Challenge
Game Info - Play different aspects of rugby in this sports game. Get the ball across the line, kick it, and more
Game controls - Press Left and Right quickly to win the scrum. Move the Player with Arrow Keys. Tap Z to pass.
Game controls - Press Left and Right quickly to win the scrum. Move the Player with Arrow Keys. Tap Z to pass.
My Sweet Photo Shoot
Game Info - Prepare for a
photoshoot where you are the principal model. Choose what you want to
wear. You have shirts, skirts, jeans, and accessories.
Game controls - Use Mouse to interact.
Game controls - Use Mouse to interact.
Parking Lot 2
Game Info - Park the car in the designated location without hitting any obstacles, before time runs out.
Game controls - Use Arrow Keys to interact.
Game controls - Use Arrow Keys to interact.
Scoobydoo Escape from Coolsonian
Game Info - Scooby is trapped in
the Coolsonian Museum. Help him find his way through the three exhibit
halls before the ends up on permanent display. Click on things in the
rooms to find and use clues. Use your head to sleuth an escape. Good
luck! and hurry!
Game controls - Use Mouse to interact.
Game controls - Use Mouse to interact.
Princess Oceana
Game Info - Princess Oceana is
part of a royal family that goes back over 1000 years. One day, She
found an old chest in the attic of her castle. Inside was one of the
most amazing things she had ever seen. A shell necklace that has the
ability to turn its wearer into a mermaid. Dress Oceana as a princess
then click her shell to dress her as a mermaid.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Unholy Island
Game Info - Defend your island against other pirates who are trying to invade your turf.
Game controls - Use mouse to interact.
Z to slash.
X to shoot.
C to grab.
Game controls - Use mouse to interact.
Z to slash.
X to shoot.
C to grab.
Thứ Tư, 12 tháng 9, 2012
Mall Girl
Game Info - A day at the mall is
sure to be a great time you never know who you'll run into! Dress this
girl well because she might just meet that special someone!
Game controls - Use Mouse to interact.
Game controls - Use Mouse to interact.
Daily Fashion and Style
Game Info - Use your fashion sense to choose the right dress for her.
Game controls - Use mouse to interact.
Game controls - Use mouse to interact.
Eternal Red
Game Info - A hybrid defense and platformer game. Build your defenses then back them up with your own weapon!
Game controls - W ,A, D - To move / Jump
E - To Switch weapon.
Use mouse to interact.
Game controls - W ,A, D - To move / Jump
E - To Switch weapon.
Use mouse to interact.
Marksmen
Game Info - Shoot the zombies in this first person shooter as you move forward and use different weapons.
Game controls - W, A, S, D - Move.
Mouse - Aim / Shoot.
R - Reload.
1-4 - Weapon Selection.
5 - Map Navigation.
6 - Night Vision.
Game controls - W, A, S, D - Move.
Mouse - Aim / Shoot.
R - Reload.
1-4 - Weapon Selection.
5 - Map Navigation.
6 - Night Vision.
Chủ Nhật, 9 tháng 9, 2012
Smileys' Memory Game
Description
Match the fun and colorful smiley faces with their pairs on the other side of the divider. Complete each level to find new and exciting smileys in the succeeding levels.Instructions
Find the pairs of smiliesSisi's Library
Description
Ouch! Sisi's in trouble. She's got a lot of work to do, and there's nobody there to help her finish in time. The job is to sort out some books, so that she can put them by categories right back in their shelves, where they belong. Do you think you could take a break from your activities, and start helping her out?!Instructions
Use your mouse to interactSimon
Description
Simon is a memory game that uses colors and sounds to help you remember patterns. Atari released a handheld version of Simon in 1978.Instructions
Use your mouse to click on the colors in the same order as simon does.Racing Car Memory
Description
Are you a fan of cars, especially fast and good-looking ones? This game has pictures of different cars, and you have to use your memory to remember and guess two of same car signs. There are six levels, and to progress, you have to concentrate and solve it before the time runs out.Instructions
Use mouse to click on the squares. Watch out on time if you don't want to play the same level again. Grab your mouse, concentrate yourself and start to play.Pool Memory
Description
Pool Memory - Select two squares with all the exact same signal. Acquire every of the pairs matched to be able that would move to be able to have the ability to be able to following stage. Each following degree typically typically is complex. Whenever the particular time expires the actual game could very well end! Employ mouse to be able that would click found on the squares.Instructions
use your mouse to play this game.Thứ Tư, 29 tháng 8, 2012
Line of Fire Little Mosquito Maceps 2130
Description
A great hand-drawn flight game- you get the mission, you kill the enemies. Simple and fun.Instructions
In the game.Description
Become a bloodsucking mosquito on a mission to ruin everyone's outdoor pleasures!Instructions
Arrows to fly and spacebar to pump blood.Description
On the distant planet you want to collect computers in a network. By controlling the robot you move the infrastructure of the planet in search of computer power.Instructions
Game control key, left, right, up.Jet Pod Remanufactured Learn To Fly Little Bird
Description
Fly a jet pod navigating through the obstacles to get to the exit. Users can also make their own levels and submit them.Instructions
Fly with the arrow keys.Description
Help this little bird to survive. It just started to fly but it needs help in avoiding the dangers of the nature. Be sure to pick up all the worm coins on your way. Golden worm coin gives you 15 points, the silver one 10 points and the bronze worm coin gives 5 points. Take the mouse in your hand and start controlling the little bird. Don't forget to pick up all the bonuses on your way.Instructions
Use your mouse to move the bird.Helix The Lifeguard Helicopter Hobo 6 Hell
Description
Save all the rescues as fast as you can in this full 3D helicopter simulation game with 14 levels and 3 different worlds!!Instructions
Rescue all people and return to the start point before end of the limit, avoid touching walls and grounds. Use Spacebar or UP key to fly up, Right and Left key to move left/right. There is an Arrow that will navigate you to the random person and Radar that shows you the closest rescuees in the game. Use it or use your instincts to find them all as fast as possible! Your score depends on your speed!Description
Our dearest Hobo has died and gone to hell! He now needs to face hordes of demons and their master Satan. This should be all in a day's work for Hobo!Instructions
A to punch and pick up objects S for kicks and stuff Arrow keys to moveHeli Bomb Defusal Color Dragon
Description
Use the helicopter to find and defuse the Bomb !Instructions
Use you mouse to play. Follow in-game instructions.Description
Fly through the colorful world of multi-colored blocks and collect the magic pills, bombs and stars.Instructions
Use mouse to control the dragon.Flight 3D Aerobatics Training Heli Attack 2
Description
So you think you can fly? Well, take the stick and fly through the rings in your aerobatics training. Keep an eye on your fuel level though- I don't want us to fall out of the sky!Instructions
Use the arrow keys to fly however remember this is flight controls so Down Arrow - Pull Up Up Arrow - Push DownDescription
Helicopters come at you in waves! Your mission is to take as many choppers down as possible.Instructions
Move Soldier: Left and Right Arrow Keys Jump: Up Arrow Key Aim: Mouse Shoot: Left Mouse ButtonFighter Combat Fleet Defender
Description
Bomb your enemies from your fighter plane.Instructions
Bomb your enemies from your fighter plane. Target enemy ships, boats, parachutes, glider and enemy flights and shoot with MOUSE clicks. Control your Fighter plane using MOUSE and UP arrow key. There in one big opponent fighter plane which can attack you and be alert while bombing others.Description
This is an old-school Galaxian-style shooter with a twist. Your goal, instead of just looking out for yourself, is to protect the 3 transport ships that are at the bottom of the screen, as they make their way to a new space colony. Sponsored by Vabolt.Instructions
Left and Right arrow keys move your ship Z shoots X drops a shield power up you have collected Dropping a shield power up onto one of your convoy ships will repair it if it is damaged.Color Dragon Elecopter
Description
Fly through the colorful world of multi-colored blocks and collect the magic pills, bombs and stars.Instructions
Use mouse to control the dragon.Description
You are an elephant fused with a helicopter. Fly through a dangerous cave, collect peanuts, watch out for falling objects, and get power-ups to make your elephant attack in this distance-flying game!Instructions
Use your Arrow Keys to move.Battlefield Airwolf Battlefleet 9
Description
Our satellite found a terrorist camp- you must destroy them all!Instructions
Arrow keys/WASD to move; J/Z to shoot; K/X to bomb.Description
The island-nation of Berina is under attack from the evil Caelis Dominion. Fly your plane and shoot down huge fleets of battleships, Dreadnoughts, Carriers and Aerial forces, alone against the odds. Will you be the one to save Berina?Instructions
Arrow Keys = Move W = Shoot A= Bomb S = Torpedo D = RocketAir War 2 Airport Parking
Description
This is a great game with 8-bit aerial battles. Your mission is to destroy all your enemies with your plane . There are 8 levels. Can you destroy all your enemies?Instructions
plays with the keyboard cursor keys and shoot with spaceDescription
Help the pilot to pull their plane into the parking lot.Instructions
use arrow keys to move.Thứ Tư, 22 tháng 8, 2012
Asian Driver Mayhem ATV Bike Parking
Description
This is a fun game for those people who love speed, can react fast and dodge obstacles with no difficulty. 3, 2, 1 accelerate, you only have one minute to reach the finish line, it is not an easy job, but you will have to do your best, otherwise you can not access the next level. Also pay attention to the Progress bar and Health bar, if you bump in too many cars, the vehicle will suffer, and you can lose the race.Instructions
arrow keysDescription
Ride the ATV bike in the parking space. Avoid hitting anything and anyone to earn score. You have to do the given task before the time runs out or you are out. Play all levels and win the game. All the best and have fun.Instructions
Use arrow keys to drive.Army parking Army Pursuit
Description
Park your army truck in parking area.Instructions
Use arrow keys for moving and rotating your car and space key for sudden break.Description
Army Pursuit is a truck-racing game that has 3 simple levels. The goal of the game is to destroy all the enemy cars without crashing into many civilians' cars. The health of your car is limited, so watch the needle on the left of the speedometer.Instructions
Arrows to drive.American Muscle Car Parking Army Base Parking
Description
Drive an American muscle car and park it. There is moving traffic so watch out and do not damage your car. So it is a parking game with a little twist to make it more difficult.Instructions
Arrow keys to drive, space to break and drift.Description
Your working at an army base and you have to park all kinds or military vehicles. Note that these vehicles are not just the same as normal cars. Good luck!Instructions
Arrow keys or WASD = drive Spacebar = brakeAmbulance Truck Driver
Description
Drive as fast as possible to the patients location and transport him back to the hospital carefully, trying not to injure him even more. Get insurance payouts for each succesfully transported patient and upgrade your ambulance van when you can.Instructions
Use arrow keys to drive and tilt your vehicle and SPACE for handbrake.Alpha Ride
Description
Alpha Ride is a fun game of Alphabets. Arrange the alphabets in the proper place to make a path. Click start to move your Car and cross the path. Each level is exciting and fun to play. Click reset to restart your level again.Instructions
Use mouse to shuffle Alphabets.Thứ Năm, 9 tháng 8, 2012
Flash Empires 2
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How to Play:
Use the mouse to steer.Aquarotation
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How to Play:
Mouse = Guide the submarine Left mouse button = Click to plug the holePanik Plays Pop
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How to Play:
Left/Right arrows = Move left/right Spacebar = ShootBio Ball Boom
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How to Play:
Left/Right arrows = Move left/right Spacebar = Place bombsPath Master
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How to Play:
Follow the path with your mouse without hitting anything. Complete all 5 stages as quickly as possible.Thứ Bảy, 14 tháng 7, 2012
Dressed to Kill
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How to Play:
Arrows = MoveZ = Attack 1
X = Attack 2
Choose your armor and weapon before each battle and combine the Arrows and Attack Keys for special attacks.
Dragon Fist 2: Battle for the Blade
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How to Play:
Defeat 10 opponents or play against a friend. Learn your character's special moves, and earn extra points with combos (combine attack and directional buttons).Player 1:
WASD = Move, Jump, Block
T = Punch
Y = Kick
T+Y = Special Move
U = Toggle Weapon
Player 2:
Arrows = Move, Jump, Block
4 = Punch
5 = Kick
4+5 = Special Move
6 = Toggle Weapon
Royal Thumble
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How to Play:
Defeat your opponent.When the attack/defend icons are lit up, choose an attack type or choose to defend. Once you have chosen, your opponent's choice will be revealed as well, and then you can see who chose the mightier move.
King of Fighters Death Match
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How to Play:
WASD = Move, Jump, & CrouchU,I,O = Punch
J,K = Kick
J = Select
Battle Masters
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How to Play:
Click on the rock, paper, or scissors icon to determine who will attack: you or the enemy. After winning a rock-paper-scissors match, select a combat skill from the control panel. Empty the enemy's green health bar to win the battle! Between battles, use your points to stock up on items to help you in the next battle.Thứ Sáu, 13 tháng 7, 2012
The Champions 2 Euro 08
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How to Play:
Arrows = MoveX = Pass
C = Shoot
Fox in the Box
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How to Play:
Use the mouse to choose a direction; click when you've found the direction you want.Use the mouse to select your spin and height; click when you've found the spot you want.
Watch the power bar, and click when it's at the level you want to use.
Stan James Football
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How to Play:
Use the mouse to play this game.Play2Win Football
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How to Play:
Use the mouse to play this game.Penalty Fever
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How to Play:
Penalty taker:First click = Start shot and intended direction to fool the goalie.
Second click = Actual direction and power of the shot.
Goalkeeper:
Pay attention to the red dot appearing right before the shot, and quickly click where it was.
Thứ Tư, 4 tháng 7, 2012
Customize Your Ride
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How to Play:
Use the mouse to play this game.American Dragracer
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How to Play:
Space = AccelerateUp/Down = Shift Up/Down
First choose a car and pimp it out, and then enter a dragrace. Keep an eye on your RPM meter to change gears at the right time as you race to the finish.
Dirty Drag
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How to Play:
Up/Down = Accelerate/BrakeLeft/Right = Tilt
Z = Use Rocket (when equipped)
X = Jump
Space = Pause
Choose your parts to gear up the car for the next race, then be the first to the finish.
Tuning 4 Dates
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How to Play:
Click the lady of your choice and read her bio for tips on creating her perfect car. Click again to enter the tuning screen, where you can choose and customize a car by clicking the arrows in the menu to the left. Choose music at the top and model-specific options in the menu to the right. When the car's ready, click Start Now. Hold Up to race to your lady before she loses patience, and then check out her rating of your custom car. If she likes it enough, you can move on to impressing the other ladies.R-Style Supreme 2
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How to Play:
Tuning:Click the options.
Racing:
Space = Accelerate,
Up/Down = Gear Up/Gear Down
Share this game:
How to Play:
Click the categories, then the arrows, to see your options.When you're done, click the top right button to get a 3D, 360-degree look at your car.
Super Car Tuning
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How to Play:
Click through the custom options to get the phattest ride in town.MaXX Machine 2
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How to Play:
Read the description of the next race to decide how to build your bike. (In the building screen, you can click HINT for more tips.) Then click each category, scrolling through the options using the arrows. Click your selections to add them to the bike.When you're ready, click RACE. When the race begins, hold down the Up arrow. If you've built your bike well, you'll beat your opponent to the finish line and win dough to build an even better bike for the next race!
Maxx Machine
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How to Play:
Study the preview of the bike. Click the arrows next to the categories to see all the options, and then Apply to place each on the bike. Match your bike as closely to the preview as possible.Thứ Sáu, 22 tháng 6, 2012
Mimelet
Help Mimelet jump on top of enemies to steal their powers and conquer any obstacles along the way!
Merlin's Christmas
Santa's sleigh has been sabotaged and only you are capable of rescuing the presents and saving Christmas!
Chủ Nhật, 10 tháng 6, 2012
Super Sister
Mô tả game: In Super
Sister Sitter, you are the big sister where you will be tending to the
little sisters every need to make sure she is happy, watch her moods and
provide what's needed to keep her well and comfortable. Taking care of
your little baby is not going to be easy, pay attention and act quickly
or things could go very wrong!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Heavy Metal
Mô tả game: She's the rocking chic ready to blow your mind.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Perfect Chicken
Mô tả game: Prepare,
cook and serve a delicious seasoned chicken recipe in this fun baking
game. Follow the in game instructions to chop tomatoes, onions, garlic
and add seasoning.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Miniong Truck
Mô tả game: collect
the stones from one side deliver them to the other side to the factory
along a trick challenging road. but on the way make sure not to drop
your the load.
Điều khiển game: Up Arrow Key - Gas. Left / Right Arrow Keys - Balance. Down Arrow Key - Brake.
Điều khiển game: Up Arrow Key - Gas. Left / Right Arrow Keys - Balance. Down Arrow Key - Brake.
Elementals - The Magic Key
Mô tả game: Look through the picture as you find the requested objects. Harder than most object hiding games.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Warfare Tower Defense
Mô tả game: Knives, clubs, grenades, soldiers, generals, marines… They’ll send you all they got.
Điều khiển game: This game is played with mouse only. WASD keys to scroll the map.
Điều khiển game: This game is played with mouse only. WASD keys to scroll the map.
Thứ Bảy, 9 tháng 6, 2012
Patapon
Mô tả game: Train and
move your Patapon tribe through each level. Destroy obstacles,
accumulate tribesmen and unlock rewards for yourself along the way.
Hurry up, a Patapon festival celebration awaits!
Điều khiển game: Arrow keys- To match the symbols shown in the scrolling drum icons at the top of the screen.
Điều khiển game: Arrow keys- To match the symbols shown in the scrolling drum icons at the top of the screen.
Girl Dressup Makeover 14
Mô tả game: Design a perfect look for this sweet girl,try on different types of hairstyles and clothes.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Sea Side Decoration
Mô tả game: Decorate the scenery on the sea shore with lots of beach accessories and objects.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
New Face Dressup
Mô tả game: Are you good in make over? This girl simply wants a new look. See what you can do for her.
Điều khiển game: Use mouse to interact.
Ball Gown 2 Dress U
Mô tả game: The best thing on a grand costumed ball is, the gown of course!
Điều khiển game: Use Mouse to interact.
Điều khiển game: Use Mouse to interact.
Rainbow Boots Dress Up
Mô tả game: See that rainbow? It's wet outside, so put on some nice boots and matching clothes!
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Thứ Tư, 6 tháng 6, 2012
African Rainmaker
Mô tả game: African Rainmaker As the village medicine man, it's up to you to end the drought and make jewels fall ...
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Comic Stars Fighting
Mô tả game: We like
Comic Stars who are all very strong. Do you want to see their fighting
and even experience it? This game will give you such experience. Try it!
Điều khiển game: WASD to move. UIOJKL to attack. More see tutorial in the game.
Điều khiển game: WASD to move. UIOJKL to attack. More see tutorial in the game.
Bouncing Crimlet
Mô tả game: Guide the bouncing crimlet and collect all candies to complete the level.
Điều khiển game: Use arrow keys to move.
Điều khiển game: Use arrow keys to move.
Hyper Dunker
Mô tả game: What would make basketball an even better game? If you got points for style.
Điều khiển game: Start running by pressing the Left and Right Arrow Keys repeatedly. Tap the Spacebar to jump. Then press the Arrows in the correct sequence.
Điều khiển game: Start running by pressing the Left and Right Arrow Keys repeatedly. Tap the Spacebar to jump. Then press the Arrows in the correct sequence.
The Artist
Mô tả game: Artsy kind of fashion never fades.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Ashley Tisdale Dress Up Game
Mô tả game: She's pretty and so talented and read to rock your world.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Little Sweetheart Dress Up
Mô tả game: Help this cute girl pick a nice dress.
Điều khiển game: Use Mouse to interact.
Điều khiển game: Use Mouse to interact.
Texan Beauty Dressup
Mô tả game: A dressup game for a lovely Texan' lady. Choose hats and dress for her.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Super Slugger
Mô tả game: Try to hit the baseball as far as possible. Careful when they switch pitchers on you.
Điều khiển game: Use Mouse to interact.
Điều khiển game: Use Mouse to interact.
First Date Fashion
Mô tả game: Its their
first date together and they really want to make a great impression on
one another.Can you help them look like the perfect couple?
Điều khiển game: Use Mouse to interact.
Điều khiển game: Use Mouse to interact.
Sunflower Dressup
Mô tả game: Give her relaxed holiday look!
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Super Miner
Mô tả game: As a
Miner, your objective is to collect gold and gems and avoid from
catching rocks and obstacles and reach to the goal of the level you are
in.
Điều khiển game: use Mouse to interact.
Điều khiển game: use Mouse to interact.
Chủ Nhật, 3 tháng 6, 2012
OBAMAChess
Mô tả game: Like
chess? Love Obama? With Barack's investiture as the new president of
USA. Meet the prominent political figures from US Administration and
Congress and have.
Điều khiển game: Use mouse to play the game.
Điều khiển game: Use mouse to play the game.
In Love Dressup
Mô tả game: Love and crushes are great. She is in love and that's why she wants to look her best.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Xoxi
Mô tả game: Xoxi has a closet full of dresses, necklaces and accessories. Dress her up so she looks great!
Điều khiển game: Use mouse to interact.
Mushroom Farm Defender
Mô tả game: Place your mushroom towers and attack all the waves of enemies that are sent your way.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Under Cover
Mô tả game: Take photos of starlets most revealing moments! Nice work if you can get it...
Điều khiển game: Mouse to aim. Click to take a picture.
Điều khiển game: Mouse to aim. Click to take a picture.
2008 Fashion
Mô tả game: 2008
Fashion: The new sobriety in fashion demands that for Spring/Summer
2008, the midriff be covered, but expect to show a bit more leg.
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Thứ Bảy, 2 tháng 6, 2012
Jurassic Park (1993)
Mô tả game: If the
movie shook you, Ocean's REAL 3-D graphics will blow you away!
This is in-your-face, eyeball-to-eyeball, full-motion 3-D. We're going
to put you closer to the main attractions than ever before possible. So
close, that when you find yourself staring into the flared nostrils of a
famished Raptor, you can almost smell his breath. Play the greatest
game of all time: Jurassic Park in 3-D
Điều khiển game: Arrow Keys - Move. X - Shoot. Z - Jump.
Điều khiển game: Arrow Keys - Move. X - Shoot. Z - Jump.
Ship Loader
Mô tả game: Load boxes of different weights onto the ship.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Sweet 16 Dresses
Mô tả game: Try a collection of dresses appropriate for her age.
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Go Go Plants 2
Mô tả game: Stay alive as you punch items, dig under them, fly over them, and catch money. How far can you get?
Điều khiển game: Left Arrow Key - Catch. Up Arrow Key - Fly. Down Arrow Key - Drill. Right Arrow Key - Punch.
Điều khiển game: Left Arrow Key - Catch. Up Arrow Key - Fly. Down Arrow Key - Drill. Right Arrow Key - Punch.
Baby Blimp
Mô tả game: Where do babies come from? From the baby factory of course, and you're in charge!
Điều khiển game: Use mouse to interact.
Điều khiển game: Use mouse to interact.
Glam Bride Dress Up
Mô tả game: You are a
well-known fashion designer and you want to impress your VIP clients
with your brand new avangardist collection of wedding dresses. You will
have a presentation shortly and you already have the background for it
so now you have to create your outfits. Time is running out so get
started with this wedding dress up game!
Điều khiển game: This game is played with mouse only.
Điều khiển game: This game is played with mouse only.
Chủ Nhật, 11 tháng 3, 2012
Playdom's Raph Koster: 'Free to play is not evil, it's just different'
If you're surprised at the fact that people out there think social games are evil, than you must not talk to many gamers. Much of that popular opinion points toward the business model social games employ: free to play. Many knock the genre for celebrating games that work painstakingly to create paying players. But Gardens of Time maker Playdom's Raph Koster asks, "What's your beef, really, yo?" (paraphrased, of course) in an informative if lengthy post on his blog.
Koster points out that, while the free-to-play business model (selling virtual goods to players in games that are free to play) social games is seen as predatory and exploitative, it's not much different from those almost everywhere else, even in traditional games. "These people only pay because they really want to, by and large, though of course, like any business, there are many tricks used in order to get people to convert to payers," Koster writes.
Which leads Playdom VP of design to "whales", a casino term used to describe social gamers that pay enormous sums of money to get ahead in their favorite social games. (So much so that they collectively keep most social game makers afloat.) Koster argues that whales aren't a product of the free-to-play model, citing fans of traditional games that purchase every limited edition package and spend thousands on enthusiast conventions annually.
It's true: Some social games allow those that pay to get ahead, but Koster points to industries surrounding other competitive sports or hobbies: "This is not a new debate-we have seen it in everything from sleeker swimsuit fabrics for competitive swimmers, to horse breeders with dough getting access to the right bloodlines, to salaries for Major League Baseball teams," Koster writes.
"Free to play is not evil, it's just different," Koster concludes. "If you're freaked out by seeing business practices nakedly, realize that what's changed is that you can see them. And to my mind, that's actually better for you than blissful ignorance." For those interested in a take on the larger debate revolving around the merits of how social games handle virtual goods, this is a read you cannot miss out on.
[Via Massively]
Are you not a fan of the way social games handle virtual goods offers? How do you think social game makers can make the business model more appealing or less ingrained in the games' design?
Koster points out that, while the free-to-play business model (selling virtual goods to players in games that are free to play) social games is seen as predatory and exploitative, it's not much different from those almost everywhere else, even in traditional games. "These people only pay because they really want to, by and large, though of course, like any business, there are many tricks used in order to get people to convert to payers," Koster writes.
Which leads Playdom VP of design to "whales", a casino term used to describe social gamers that pay enormous sums of money to get ahead in their favorite social games. (So much so that they collectively keep most social game makers afloat.) Koster argues that whales aren't a product of the free-to-play model, citing fans of traditional games that purchase every limited edition package and spend thousands on enthusiast conventions annually.
It's true: Some social games allow those that pay to get ahead, but Koster points to industries surrounding other competitive sports or hobbies: "This is not a new debate-we have seen it in everything from sleeker swimsuit fabrics for competitive swimmers, to horse breeders with dough getting access to the right bloodlines, to salaries for Major League Baseball teams," Koster writes.
"Free to play is not evil, it's just different," Koster concludes. "If you're freaked out by seeing business practices nakedly, realize that what's changed is that you can see them. And to my mind, that's actually better for you than blissful ignorance." For those interested in a take on the larger debate revolving around the merits of how social games handle virtual goods, this is a read you cannot miss out on.
[Via Massively]
Are you not a fan of the way social games handle virtual goods offers? How do you think social game makers can make the business model more appealing or less ingrained in the games' design?
Player Love Week: Zynga shows its undying affection for mobile players
Alright, so maybe it's not that ... romantic? (Yeah, that would be kinda creepy.) At any rate, Zynga announced Player Love Week, an event in which the CityVille maker will give away free stuff in seven of its most popular iPhone and iPad games. Starting Jan. 12, the developer will host a virtual giveaway in one of its games each day until Jan. 18 to build buzz.
Zynga sees Player Love Week as a way to give back to the millions of players of Zynga's iOS games. And there are a lot of them: The most recent official number is 13 million daily players of all Zynga mobile games, and you can imagine iOS players make up for a healthy portion of that. Here are all the promotions going on for the rest of this week:
1/12: ForestVille: A free animated bear-in-a hammock for players to decorate their forest
1/13: Hanging With Friends: 20 free coins to put toward power ups or balloon bling
1/14: Zynga Poker: 3,000 poker chips to up the ante
1/15: Dream Zoo: It's raining hearts. Players receive 40 hearts via an in-game "fruit drop"
1/16: Words With Friends: A free tile pile that tells players which letters remain during a current match
1/17: CityVille Hometown: Enjoy twice the amount of energy offered throughout the entire day
1/18: Scramble With Friends: A token of love: free boosts for the entire day
Zynga took this golden opportunity to tout some interesting (though not very telling) numbers regarding its top iPhone and iPad games. For instance, out of 2.3 million ratings across all of the company's games on iOS, the average rating is 4.5 stars. Other interesting figures include over 3.5 million words in Words With Friends played per hour, and over 2 million friends' animals washed in Dream Zoo.
With both this infographic (seen below) and Player Love Week, it's clear that Zynga looks to show its prowess in mobile games. And it's a smart move, considering marketplaces like the App Store and Android Market are the place to be right now for social game creators. Well, that and the fact that it's in everyone's best interest to catch up with Rovio.
Are you a fan of any of Zynga's games on iPhone or iPad? Does Zynga have a shot at winning the mobile games race like it seems to have won Facebook games?
Zynga sees Player Love Week as a way to give back to the millions of players of Zynga's iOS games. And there are a lot of them: The most recent official number is 13 million daily players of all Zynga mobile games, and you can imagine iOS players make up for a healthy portion of that. Here are all the promotions going on for the rest of this week:
1/12: ForestVille: A free animated bear-in-a hammock for players to decorate their forest
1/13: Hanging With Friends: 20 free coins to put toward power ups or balloon bling
1/14: Zynga Poker: 3,000 poker chips to up the ante
1/15: Dream Zoo: It's raining hearts. Players receive 40 hearts via an in-game "fruit drop"
1/16: Words With Friends: A free tile pile that tells players which letters remain during a current match
1/17: CityVille Hometown: Enjoy twice the amount of energy offered throughout the entire day
1/18: Scramble With Friends: A token of love: free boosts for the entire day
Zynga took this golden opportunity to tout some interesting (though not very telling) numbers regarding its top iPhone and iPad games. For instance, out of 2.3 million ratings across all of the company's games on iOS, the average rating is 4.5 stars. Other interesting figures include over 3.5 million words in Words With Friends played per hour, and over 2 million friends' animals washed in Dream Zoo.
With both this infographic (seen below) and Player Love Week, it's clear that Zynga looks to show its prowess in mobile games. And it's a smart move, considering marketplaces like the App Store and Android Market are the place to be right now for social game creators. Well, that and the fact that it's in everyone's best interest to catch up with Rovio.
Are you a fan of any of Zynga's games on iPhone or iPad? Does Zynga have a shot at winning the mobile games race like it seems to have won Facebook games?
Triple Town to soon trick out iPhone, iPad with cross-platform to come
We here at Games.com love us some Triple Town, the Kindle game that recently made the leap to Facebook and Google+. And indie developer Spry Fox knows that we're not alone in our love for the town of threes. Spry Fox told Inside Social Games (ISG) that it's working on a standalone version of Triple Town for iOS devices. Soon after, players will get work on the same towns that they've cultivated on social networks (i.e. cross-platform).
"All we can say is really soon," Spry Fox CEO and co-founder David Edery told ISG, referring to when Triple Town will hit iOS devices. "We haven't submitted to Apple yet, but we're close. We have every intention of making it cross platform, timeline T.B.D." While there are no details as to when Triple Town will hit iPhone or iPad, Edery did get into some recent changes made to the Google+ and Facebook versions of the game, like a new premium currency known as "Diamonds".
According to Edery, the reason for adding a premium currency now was to allow the developer to continue to be more generous with ways for players to accumulate coins, which can buy the more important items in Triple Town. (In other words, game designers need to eat, too, you know.) But what about that game that beat Spry Fox to the punch on iPhone, Yeti Town?
"When we saw it we thought it was very similar and I've seen many articles that say things like 'swap bears with yetis and ice cubes with gravestones and you've got Triple Town,'" Edery told ISG. We were disappointed to see that. We felt it was not something that another game company should do to an indie like us, but what can you do?"
Are you psyched for Triple Town to hit iOS devices soon? What did you think of Yeti Town in regards to Triple Town?
"All we can say is really soon," Spry Fox CEO and co-founder David Edery told ISG, referring to when Triple Town will hit iOS devices. "We haven't submitted to Apple yet, but we're close. We have every intention of making it cross platform, timeline T.B.D." While there are no details as to when Triple Town will hit iPhone or iPad, Edery did get into some recent changes made to the Google+ and Facebook versions of the game, like a new premium currency known as "Diamonds".
According to Edery, the reason for adding a premium currency now was to allow the developer to continue to be more generous with ways for players to accumulate coins, which can buy the more important items in Triple Town. (In other words, game designers need to eat, too, you know.) But what about that game that beat Spry Fox to the punch on iPhone, Yeti Town?
"When we saw it we thought it was very similar and I've seen many articles that say things like 'swap bears with yetis and ice cubes with gravestones and you've got Triple Town,'" Edery told ISG. We were disappointed to see that. We felt it was not something that another game company should do to an indie like us, but what can you do?"
Are you psyched for Triple Town to hit iOS devices soon? What did you think of Yeti Town in regards to Triple Town?
Army Attack to launch iPhone, iPad assault as Digital Chocolate grows
Planning a strategic assault on mobile, it seems, social game maker Digital Chocolate has announced that Army Attack will make its way to iPhone and iPad. The game will follow Zombie Lane, another of the Millionaire City creator's Facebook games that recently made the move to mobile. And, according to the announcement, both games with get both tablet and Android-specific releases in the future.
In addition to Zombie Lane vaguely "getting good results on Apple iOS devices," the news is joined by the fact that Digital Chocolate has hired two more executives to lead the company's Helsinki, Finland studio. Digital Chocolate has hired Nokia's Kaj "HeGe" Haggman as VP and GM, and new VP of product management Emmi Kuusikko joins the company from Habbo Hotel creator Sulake.
The company has promoted numerous employees from within, with Digital Chocolate president Marc Metis stating that it's "pleased that our strategy and progress have attracted such experienced and talented executives," according to a release. In the future, the 7.2 million player-strong studio plans to launch games in new genres and on new platforms, specifically from its St. Petersburg, Russia and in Seattle, Wash. offices.
Are you excited that Army Attack will hit mobile devices or that Zombie Lane will get an Android release? What about Digital Chocolate's approach to iPhone and places other than Facebook altogether?
In addition to Zombie Lane vaguely "getting good results on Apple iOS devices," the news is joined by the fact that Digital Chocolate has hired two more executives to lead the company's Helsinki, Finland studio. Digital Chocolate has hired Nokia's Kaj "HeGe" Haggman as VP and GM, and new VP of product management Emmi Kuusikko joins the company from Habbo Hotel creator Sulake.
The company has promoted numerous employees from within, with Digital Chocolate president Marc Metis stating that it's "pleased that our strategy and progress have attracted such experienced and talented executives," according to a release. In the future, the 7.2 million player-strong studio plans to launch games in new genres and on new platforms, specifically from its St. Petersburg, Russia and in Seattle, Wash. offices.
Are you excited that Army Attack will hit mobile devices or that Zombie Lane will get an Android release? What about Digital Chocolate's approach to iPhone and places other than Facebook altogether?
Word With Friends Word-O-Meter: Or should we say, Cheat-O-Meter?
If a player paid Zynga, say, four bucks so he or she can cheat in a game, most of us would shout that it's wrong. But if someone wanted to pay you the same to help them cheat in Word With Friends, would you do it? Well, I've never heard of anyone caught in the second situation, but the first example is already here.
Last month, Zynga added two paid features to Words With Friends that -- well, there's no getting around it -- were borderline cheat tools.
For the cost of 10 Tokens or roughly $1.50 USD, Tile Pile allowed players to see what letters remained in the hidden letters pile, while Word-O-Meter tells you whether you can get a better word with the tiles you've got if you're willing to cough up 32 Tokens or $4 USD. Neither of those prices are for one-time use either: Tile Pile allows for 10 uses and Word-O-Meter offers 99.
While outrage amongst mobile users have been loud and clear, usage of the Facebook version hasn't stopped soaring. I don't know how many people have opted to cheat, but there's no question that Zynga's making money off of it. And therein lies the problem, it's not so much the cheating that annoys people, but that Zynga wants to make money off of cheaters. Thereby, sending the message that cheating is OK. But there's something worse up ahead.
Words With Friends Tile Pile
Even before the existence of Words With Friends, Scrabble clones were all over the web. Before the world got Facebook and Facebook got Scrabulous (which got shut down by Hasbro), I was playing something called Literati at Yahoo! Games. Cheating happened then, and it continues to happen now. You didn't need a cheat tool geared towards a specific game. Or one devoted to cheating. All you needed were websites that specialized in unscrambling letters, like an innocent anagram tool. This reality brings us to another point -- if people are going to cheat, they might as well do it for free. Because they can, they have, and they will. Not only that, some of the third-party paid cheat options out there aren't just cheaper than what Zynga has to offer, they're better too.
In light of all this, Zynga's strategy will only hurt their players, the integrity of the game, and ultimately themselves. As one player had put it, "I seriously doubt that loyal Scrabblers are going to be happy when they find out that the reason their friend has been winning lately is because he paid an extra $10 to have an advantage."
Are you going to love Words With Friends less, knowing that Zynga enables cheaters?
Last month, Zynga added two paid features to Words With Friends that -- well, there's no getting around it -- were borderline cheat tools.
For the cost of 10 Tokens or roughly $1.50 USD, Tile Pile allowed players to see what letters remained in the hidden letters pile, while Word-O-Meter tells you whether you can get a better word with the tiles you've got if you're willing to cough up 32 Tokens or $4 USD. Neither of those prices are for one-time use either: Tile Pile allows for 10 uses and Word-O-Meter offers 99.
While outrage amongst mobile users have been loud and clear, usage of the Facebook version hasn't stopped soaring. I don't know how many people have opted to cheat, but there's no question that Zynga's making money off of it. And therein lies the problem, it's not so much the cheating that annoys people, but that Zynga wants to make money off of cheaters. Thereby, sending the message that cheating is OK. But there's something worse up ahead.
Words With Friends Tile Pile
Even before the existence of Words With Friends, Scrabble clones were all over the web. Before the world got Facebook and Facebook got Scrabulous (which got shut down by Hasbro), I was playing something called Literati at Yahoo! Games. Cheating happened then, and it continues to happen now. You didn't need a cheat tool geared towards a specific game. Or one devoted to cheating. All you needed were websites that specialized in unscrambling letters, like an innocent anagram tool. This reality brings us to another point -- if people are going to cheat, they might as well do it for free. Because they can, they have, and they will. Not only that, some of the third-party paid cheat options out there aren't just cheaper than what Zynga has to offer, they're better too.
In light of all this, Zynga's strategy will only hurt their players, the integrity of the game, and ultimately themselves. As one player had put it, "I seriously doubt that loyal Scrabblers are going to be happy when they find out that the reason their friend has been winning lately is because he paid an extra $10 to have an advantage."
Are you going to love Words With Friends less, knowing that Zynga enables cheaters?
Thứ Sáu, 9 tháng 3, 2012
CityVille Storage Building Upgrades: Everything you need to know
As we all know, one of the biggest ways to earn money in CityVille is by simply collecting from and supplying your mass supply of Businesses. But, as we also know, your Goods will only go so far, and if you haven't dedicated massive areas of your city to farm land or Goods storage (or both), your city may not be as profitable as it could be. Since land space is often at a premium in the game, it wouldn't be surprising if you don't have as many buildings for storing Goods as you'd like, simply because you have saved that land space for homes or community buildings. If any of this applies to you, you'll likely be thrilled to know that you can now upgrade the Goods storage buildings that you do own to hold more Goods.
To be specific, these storage building upgrades apply to the Silo, Red Barn and Sticks buildings. Depending on the size of the original building, you'll need to complete harder tasks to actually upgrade them, but the basic setup for upgrading is the same. We'll use the Silo as an example.
To upgrade a Silo from Level 1 to Level 2, you'll need to collect three each of Wood, Nails and Siding. These are earned by sending out a combination of general news post requests and individual requests to your friends for help. You can also earn the Wood (just the Wood) at random when harvesting crops. When you collect these nine items, the SIlo will go from storing 100 Goods to storing 200 Goods. From there, you'll have to collect five each of the same building materials to reach Level 3 (500 total storage), and another eight of item to reach the final Level 4. When your Silo is upgraded to Level 4, it will hold 1,000 Goods.
The Red Barn and Sticks offer similar upgrades. Here's a complete rundown of their stats.
Red Barn
Level 1 - No Upgrade - 415 Goods stored
Level 2 - 5 each of three materials - 1,245 Goods stored
Level 3 - 7 each of three materials - 2,075 Goods stored
Level 4 - 9 each of three materials - 4,150 Goods stored
Sticks
Level 1 - No Upgrade - 485 Goods stored
Level 2 - 6 each of three materials - 1,455 Goods Stored
Level 3 - 8 each of three materials - 2,425 Goods stored
Level 4 - 12 each of three materials - 4,850 Goods stored
Unfortunately, you'll need to complete all three of these upgrades for each and every storage building you own, so if you own a lot of these individual Barns or SIlos, you could dedicate an awfully long time in upgrading them. Still, only upgrading one or two of these individual buildings will have a huge impact on the amount of Goods you can store, so feel free to only tackle a couple, and then go back and upgrade more when you once again need more storage.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of these Storage Building Upgrades? Will you start working on these upgrades right away, or have you purchased premium Goods storage in the past so that you won't have to?
To be specific, these storage building upgrades apply to the Silo, Red Barn and Sticks buildings. Depending on the size of the original building, you'll need to complete harder tasks to actually upgrade them, but the basic setup for upgrading is the same. We'll use the Silo as an example.
To upgrade a Silo from Level 1 to Level 2, you'll need to collect three each of Wood, Nails and Siding. These are earned by sending out a combination of general news post requests and individual requests to your friends for help. You can also earn the Wood (just the Wood) at random when harvesting crops. When you collect these nine items, the SIlo will go from storing 100 Goods to storing 200 Goods. From there, you'll have to collect five each of the same building materials to reach Level 3 (500 total storage), and another eight of item to reach the final Level 4. When your Silo is upgraded to Level 4, it will hold 1,000 Goods.
The Red Barn and Sticks offer similar upgrades. Here's a complete rundown of their stats.
Red Barn
Level 1 - No Upgrade - 415 Goods stored
Level 2 - 5 each of three materials - 1,245 Goods stored
Level 3 - 7 each of three materials - 2,075 Goods stored
Level 4 - 9 each of three materials - 4,150 Goods stored
Sticks
Level 1 - No Upgrade - 485 Goods stored
Level 2 - 6 each of three materials - 1,455 Goods Stored
Level 3 - 8 each of three materials - 2,425 Goods stored
Level 4 - 12 each of three materials - 4,850 Goods stored
Unfortunately, you'll need to complete all three of these upgrades for each and every storage building you own, so if you own a lot of these individual Barns or SIlos, you could dedicate an awfully long time in upgrading them. Still, only upgrading one or two of these individual buildings will have a huge impact on the amount of Goods you can store, so feel free to only tackle a couple, and then go back and upgrade more when you once again need more storage.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of these Storage Building Upgrades? Will you start working on these upgrades right away, or have you purchased premium Goods storage in the past so that you won't have to?
Triple Town developer files copyright infringement suit against Yeti Town maker
I wonder if that whole 'natural process' bit also applies to lawsuits. Just days after 6waves Lolapps CPO Arjun Sethi commented on the similarities between the company's Yeti Town and Spry Fox's Triple Town, more or less brushing off the argument that the games are one in the same (with different coats of paint), Spry Fox has come out of the corner swinging.
As first reported by Gamezebo, David Edery, CEO of Spry Fox, has spoken out against 6waves Lolapps on his website, and has filed a copyright infringement suit against the Facebook and mobile game developer. Via his website:
"We (Spry Fox) have filed a copyright infringement suit in federal court against 6Waves LOLAPPS in response to their release of Yeti Town, their blatant copy of Triple Town. This was a difficult decision for Danc and I. We are not enthusiastic about the prospect of spending our time in court as opposed to making games. And in general, we believe that only in the most extreme circumstances should a video game developer resort to legal action in order to defend their creative works - the last thing our industry needs is frivolous lawsuits. Unfortunately, it is our opinion that 6waves has behaved in a reprehensible and illegal manner, and we can not, in good conscience, ignore it."
But this isn't just a matter of the two games having nearly identical gameplay mechanics, as the similarities, says Edery, go much deeper than that.
"Yeti Town, as launched by 6waves, was a nearly perfect copy of Triple Town. We're not just talking about the game's basic mechanics here. We're talking about tons of little details, from the language in the tutorial, to many of our UI elements, to the quantities and prices of every single item in the store (how exactly did 6waves "independently" decide to price 200 turns for 950 coins, or 4 wildcards for 1500 coins each? That's quite a coincidence!)"
Adding another twist to the story is the news that 6waves Lolapps and Spry Fox were, for a time, under negotiations for 6waves to publish Triple Town. According to Edery, the company was given "private access to Triple Town when it was still in closed beta, months before the public was exposed to the game." These negotiations were allegedly broken, via Facebook message, the day that Yeti Town was published.
If these accusations turn out to be true, I imagine it might be difficult for 6waves Lolapps to save face with those familiar with both games. Either way, this does also raise questions in another similar situation - that between Tiny Tower developer NimbleBit and Dream Heights creator Zynga. If Spry Fox is willing to go to court over alleged copyright issues, will NimbleBit also be? We'll make sure to stay on top of both stories, and will bring you more details as they develop.
[Image Credit: Edery.org]
Do you think Spry Fox has a case against 6waves, or are the similarities between the two games inconsequential? Which of the two games do you prefer to play?
As first reported by Gamezebo, David Edery, CEO of Spry Fox, has spoken out against 6waves Lolapps on his website, and has filed a copyright infringement suit against the Facebook and mobile game developer. Via his website:
"We (Spry Fox) have filed a copyright infringement suit in federal court against 6Waves LOLAPPS in response to their release of Yeti Town, their blatant copy of Triple Town. This was a difficult decision for Danc and I. We are not enthusiastic about the prospect of spending our time in court as opposed to making games. And in general, we believe that only in the most extreme circumstances should a video game developer resort to legal action in order to defend their creative works - the last thing our industry needs is frivolous lawsuits. Unfortunately, it is our opinion that 6waves has behaved in a reprehensible and illegal manner, and we can not, in good conscience, ignore it."
But this isn't just a matter of the two games having nearly identical gameplay mechanics, as the similarities, says Edery, go much deeper than that.
"Yeti Town, as launched by 6waves, was a nearly perfect copy of Triple Town. We're not just talking about the game's basic mechanics here. We're talking about tons of little details, from the language in the tutorial, to many of our UI elements, to the quantities and prices of every single item in the store (how exactly did 6waves "independently" decide to price 200 turns for 950 coins, or 4 wildcards for 1500 coins each? That's quite a coincidence!)"
Adding another twist to the story is the news that 6waves Lolapps and Spry Fox were, for a time, under negotiations for 6waves to publish Triple Town. According to Edery, the company was given "private access to Triple Town when it was still in closed beta, months before the public was exposed to the game." These negotiations were allegedly broken, via Facebook message, the day that Yeti Town was published.
If these accusations turn out to be true, I imagine it might be difficult for 6waves Lolapps to save face with those familiar with both games. Either way, this does also raise questions in another similar situation - that between Tiny Tower developer NimbleBit and Dream Heights creator Zynga. If Spry Fox is willing to go to court over alleged copyright issues, will NimbleBit also be? We'll make sure to stay on top of both stories, and will bring you more details as they develop.
[Image Credit: Edery.org]
Do you think Spry Fox has a case against 6waves, or are the similarities between the two games inconsequential? Which of the two games do you prefer to play?
Digital Chocolate's New in Town on Facebook: Being the new kid is hard
Zombie Lane developer Digital Chocolate has launched a new life-simulation game on Facebook called New in Town. The game follows a character of your own design as he/she graduates college and moves to the big city. Instead of energy, your progress is limited via "Time Units," with each working day giving you 1,000 Time Units by default. You'll spend these by completing jobs, purchasing clothing and basically completing any other task in the game (as in the real world, everything you do takes time, with more time required for some tasks than others).
The "Big City" itself doesn't actually appear to be that big at the start, as you'll be limited to just a handful of buildings, with one being City Hall, where you'll be able to find new jobs. You'll have a choice of three low-paying jobs to start, which are completed Mafia Wars-style, by simply tapping on a button to fill a job mastery meter. If you want to earn a better job, you'll need to take classes at the local college (didn't we already graduate from college at the beginning of the game?), with each of these adding points to one of your character's stats: Practicality, Charisma or Intelligence. Reaching different levels gives you different options for jobs, with some offering more money than others (and taking longer to master).
Ultimately, the Time Units mechanic is the most interesting element of the game, as you'll be given a certain number of Working Days to complete all major tasks like taking classes or working. You can still go into the various restaurants and feed your character when you run out of working days (feeding your character can only be done once per day), as you'll be in your Leisure Day, waiting for more Working Days to recharge over time, kind of like energy (although taking longer to do).
Pushing the story along is your sister and her group of friends that give you either sets of missions or challenges to complete. Missions are completed on your own, and can ask you to simply visit friends' apartments or talk to certain characters, while Challenges see you being placed on an unmarked in-game timer as the opposing computer player works to complete the same tasks at the same time. Overall, if you're pushed along through the game with the simple desire to finish these Challenges, you'll quickly find that the game's balance of Time Units and in-game requirements for using those Units (and the rates at which you earn money) aren't very generous.
Gallery: New in Town on Facebook
At the end of each working day, you'll be forced to head back to your apartment and sleep. Any sort of work or classes you do/take during a day will lower your character's happiness, so if you send him/her to bed unhappy, you'll be given less Time Units to spend on your next day. Add that to a hungry character and you'll have even less. As many of the game's missions require you to spend money, you'll need all of the Time Units you can get to actually earn that money, but as you earn more money by working, your character's happiness decreases in a seemingly never-ending cycle. See where I'm going with this?
For a new Facebook game, there's still plenty of time for Digital Chocolate to tweak some things and make the game more forgiving to power-players who enjoy longer gameplay sessions, and the gameplay is at least fairly original, to the developer's credit. It will be interesting to see if Digital Chocolate can really turn the game into something able to compete with the big boys, and we'll be around every step of the way to see how the game does.
Play New in Town on Facebook -->
Have you tried New in Town on Facebook? What do you think of Digital Chocolate's take on the life-simulation game?
The "Big City" itself doesn't actually appear to be that big at the start, as you'll be limited to just a handful of buildings, with one being City Hall, where you'll be able to find new jobs. You'll have a choice of three low-paying jobs to start, which are completed Mafia Wars-style, by simply tapping on a button to fill a job mastery meter. If you want to earn a better job, you'll need to take classes at the local college (didn't we already graduate from college at the beginning of the game?), with each of these adding points to one of your character's stats: Practicality, Charisma or Intelligence. Reaching different levels gives you different options for jobs, with some offering more money than others (and taking longer to master).
Ultimately, the Time Units mechanic is the most interesting element of the game, as you'll be given a certain number of Working Days to complete all major tasks like taking classes or working. You can still go into the various restaurants and feed your character when you run out of working days (feeding your character can only be done once per day), as you'll be in your Leisure Day, waiting for more Working Days to recharge over time, kind of like energy (although taking longer to do).
Pushing the story along is your sister and her group of friends that give you either sets of missions or challenges to complete. Missions are completed on your own, and can ask you to simply visit friends' apartments or talk to certain characters, while Challenges see you being placed on an unmarked in-game timer as the opposing computer player works to complete the same tasks at the same time. Overall, if you're pushed along through the game with the simple desire to finish these Challenges, you'll quickly find that the game's balance of Time Units and in-game requirements for using those Units (and the rates at which you earn money) aren't very generous.
Gallery: New in Town on Facebook
At the end of each working day, you'll be forced to head back to your apartment and sleep. Any sort of work or classes you do/take during a day will lower your character's happiness, so if you send him/her to bed unhappy, you'll be given less Time Units to spend on your next day. Add that to a hungry character and you'll have even less. As many of the game's missions require you to spend money, you'll need all of the Time Units you can get to actually earn that money, but as you earn more money by working, your character's happiness decreases in a seemingly never-ending cycle. See where I'm going with this?
For a new Facebook game, there's still plenty of time for Digital Chocolate to tweak some things and make the game more forgiving to power-players who enjoy longer gameplay sessions, and the gameplay is at least fairly original, to the developer's credit. It will be interesting to see if Digital Chocolate can really turn the game into something able to compete with the big boys, and we'll be around every step of the way to see how the game does.
Play New in Town on Facebook -->
Have you tried New in Town on Facebook? What do you think of Digital Chocolate's take on the life-simulation game?
FarmVille Valentine's Day Items: Valentine Bear, Heart Ram and more
As FarmVille's Valentine's Day theme continues, we're given a fairly small amount of items to choose from in the game's latest update. There are no new trees to speak of in this theme (although Pink Plumeria and Jacaranda Trees have been added in a no-name theme), but there are a few animals and decorations to choose from if you're in the mood to go shopping.
Animals
Vosges Cow - 3 million coins
Valentine Goat - 14 Farm Cash
Valentine Unicorn - 30 Farm Cash
Valentine Bear - 18 Farm Cash
Giant Valentine Bear - 20 Farm Cash
Heart Ram - 16 Farm Cash
Heart Boar - 16 Farm Cash
Buildings
Valentine Treehouse - 20 Farm Cash
Decorations
Heart Pool - 20 Farm Cash
Valentine Bike - 20,000 coins
Heart Candy Gnome - 12 Farm Cash
Avatar Costumes
Heart Dress - 7 Farm Cash
All of these items will be available in the game for the next two weeks. It's interesting to see the game's Valentine's Day theme slowing down before the holiday, rather than becoming more prominent, but I wouldn't be surprised if this didn't mean Zynga was working on another large feature for the game, rather than focusing on these store updates.
Check out the rest of our Valentine's Day 2012 coverage here.
What do you think of these newest Valentine's Day items? Are you disappointing to see no trees released in the Valentine's Day theme in this update?
Animals
Vosges Cow - 3 million coins
Valentine Goat - 14 Farm Cash
Valentine Unicorn - 30 Farm Cash
Valentine Bear - 18 Farm Cash
Giant Valentine Bear - 20 Farm Cash
Heart Ram - 16 Farm Cash
Heart Boar - 16 Farm Cash
Buildings
Valentine Treehouse - 20 Farm Cash
Decorations
Heart Pool - 20 Farm Cash
Valentine Bike - 20,000 coins
Heart Candy Gnome - 12 Farm Cash
Avatar Costumes
Heart Dress - 7 Farm Cash
All of these items will be available in the game for the next two weeks. It's interesting to see the game's Valentine's Day theme slowing down before the holiday, rather than becoming more prominent, but I wouldn't be surprised if this didn't mean Zynga was working on another large feature for the game, rather than focusing on these store updates.
Check out the rest of our Valentine's Day 2012 coverage here.
What do you think of these newest Valentine's Day items? Are you disappointing to see no trees released in the Valentine's Day theme in this update?
FarmVille Mystery Game (01/29/12): Valentine's Day animals share the love
Another round of the FarmVille Mystery Game has launched this evening, with the game receiving a love-filled Valentine's Day animal theme. There are seven animals available to win in all (if you include the bonus free prize), and it costs 20 Farm Cash to play per dart, if you don't have any extra darts on hand to throw at the board for free.
This week, you'll have a chance at the following:
Pink Peacock
Pink Pegacorn
Pink Poodle
Pink Skunk
Rose Pony
Valentine Giraffe
If you can win at least one of each of these six animals, you'll walk away with the bonus prize: a Pink Parrot. This particular animal sits on a perch, for the record, rather than sitting on the ground like traditional animals. Just keep in mind that you'll be able to win duplicates in the process, making this more expensive.
There doesn't appear to be a free dart available just yet this week (as seems to have been the case over the past few weeks), but I wouldn't rule it out just yet. Just keep checking on your farms and you'll see if, if were are actually given one. Either way, these items will expire from the Mystery Game after a week, so make sure to play before they expire for your chance at the ones you want.
Check out the rest of our Valentine's Day 2012 coverage here.
What do you think of the animals in this week's Mystery Game? Which ones would you most like to win? Which ones did you actually end up with?
This week, you'll have a chance at the following:
Pink Peacock
Pink Pegacorn
Pink Poodle
Pink Skunk
Rose Pony
Valentine Giraffe
If you can win at least one of each of these six animals, you'll walk away with the bonus prize: a Pink Parrot. This particular animal sits on a perch, for the record, rather than sitting on the ground like traditional animals. Just keep in mind that you'll be able to win duplicates in the process, making this more expensive.
There doesn't appear to be a free dart available just yet this week (as seems to have been the case over the past few weeks), but I wouldn't rule it out just yet. Just keep checking on your farms and you'll see if, if were are actually given one. Either way, these items will expire from the Mystery Game after a week, so make sure to play before they expire for your chance at the ones you want.
Check out the rest of our Valentine's Day 2012 coverage here.
What do you think of the animals in this week's Mystery Game? Which ones would you most like to win? Which ones did you actually end up with?
Chủ Nhật, 4 tháng 3, 2012
: kotaku, wall street journal, wsj, zynga, zynga employee dinner,
Aspiring thugs, the new way to show you're 100 percent gangsta has arrived: Eminem has launched his very own Facebook game. Titled Bad Meets Evil to match the name of Eminem's side project, the game is designed to promote Hell: The Sequel, a recently released EP by the duo.
But what you get is the rappers essentially shouting obscenities in your ear as you stab random passerby on your journey to Hell. That's the goal: to become so evil you reach the fiery pits of Hades. (This ought to be fun.)
Well, that and to get you hyped enough about Eminem to buy his new EP from iTunes. At any rate, the game operates like your standard fare with an energy resource that depletes as you search for Skulls, the game's primary currency, to kill random fellows walking down the street.
This increases your level and access to new weapons and gear with Cash, the game's standard currency. However, fighting your friends and random computer-controlled characters (asynchronously, of course) costs Skulls that can only be filled with Facebook Credits or by using more Energy to search through objects.
Bad Meets Evil Combat
It should go without saying, but to cover our bases, this game is absolutely NSFW for more reasons than we can count. Honestly, the number one reason Bad Meets Evil is NSFW is because we can't possibly think of ways for you to explain when your boss walks by and notices that your screen reads, "Shank that motherfucker!"
While highly interactive with its own battle system, featuring fully customizable characters and smooth animations by developer Grab Games, Bad Meets Evil appears to be more of a set piece for Eminem and his music than anything else. In fact, almost every environment within the game has a video screen that can play either promotional content or Eminem's music videos. So, if you want to hear some of Eminem's new tracks while stabbing a few dudes, give it a go, I guess.
Click here to play Bad Meets Evil on Facebook Now >
[Via Mashable]
Have you played Eminem's Facebook game yet? What do you think of rap artists, or any artist for that matter, promoting themselves through Facebook games?
But what you get is the rappers essentially shouting obscenities in your ear as you stab random passerby on your journey to Hell. That's the goal: to become so evil you reach the fiery pits of Hades. (This ought to be fun.)
Well, that and to get you hyped enough about Eminem to buy his new EP from iTunes. At any rate, the game operates like your standard fare with an energy resource that depletes as you search for Skulls, the game's primary currency, to kill random fellows walking down the street.
This increases your level and access to new weapons and gear with Cash, the game's standard currency. However, fighting your friends and random computer-controlled characters (asynchronously, of course) costs Skulls that can only be filled with Facebook Credits or by using more Energy to search through objects.
Bad Meets Evil Combat
It should go without saying, but to cover our bases, this game is absolutely NSFW for more reasons than we can count. Honestly, the number one reason Bad Meets Evil is NSFW is because we can't possibly think of ways for you to explain when your boss walks by and notices that your screen reads, "Shank that motherfucker!"
While highly interactive with its own battle system, featuring fully customizable characters and smooth animations by developer Grab Games, Bad Meets Evil appears to be more of a set piece for Eminem and his music than anything else. In fact, almost every environment within the game has a video screen that can play either promotional content or Eminem's music videos. So, if you want to hear some of Eminem's new tracks while stabbing a few dudes, give it a go, I guess.
Click here to play Bad Meets Evil on Facebook Now >
[Via Mashable]
Have you played Eminem's Facebook game yet? What do you think of rap artists, or any artist for that matter, promoting themselves through Facebook games?
Zynga serves food for lunch you can't even get in FarmVille
Zynga lunches
Well, at least we know they're fed well. In a Wall Street Journal report regarding the perks of being part of the supposed second tech bubble, Zynga was found to serve daily lunches and dinners to its employees with some fairly exorbitant condiments:
Zynga Inc., which filed for an initial public offering on Friday, serves lunch and dinner daily to its employees, using specialty ingredients like wasabi oil, Japanese Kewpie mayonnaise and pine cone syrup as well as locally sourced produce. The social gaming company has said that its goal is to offer sustainable and fresh food rather than be flashy or excessive.
I guess that's what you get for working at a $20 billion company. Zynga filed for IPO last week, and looks to raise another $1 billion to make it potentially the most valuable games company in the world. And with numbers like that, we hope the Kobe beef steaks are grilling next to that chocolate fountain.
[Via Kotaku]
[Image Credit: Erin Kunkel]
What do you think of Zynga now that it's known to offer seriously awesome food at lunch? Is this tech bubble bound to burst soon?
Well, at least we know they're fed well. In a Wall Street Journal report regarding the perks of being part of the supposed second tech bubble, Zynga was found to serve daily lunches and dinners to its employees with some fairly exorbitant condiments:
Zynga Inc., which filed for an initial public offering on Friday, serves lunch and dinner daily to its employees, using specialty ingredients like wasabi oil, Japanese Kewpie mayonnaise and pine cone syrup as well as locally sourced produce. The social gaming company has said that its goal is to offer sustainable and fresh food rather than be flashy or excessive.
I guess that's what you get for working at a $20 billion company. Zynga filed for IPO last week, and looks to raise another $1 billion to make it potentially the most valuable games company in the world. And with numbers like that, we hope the Kobe beef steaks are grilling next to that chocolate fountain.
[Via Kotaku]
[Image Credit: Erin Kunkel]
What do you think of Zynga now that it's known to offer seriously awesome food at lunch? Is this tech bubble bound to burst soon?
Nintendo Wii U will arrive after April 1, better start saving now Nintendo Wii U will arrive after April 1, better start saving now
Seriously, this thing is will not be cheap. During an interview with Forbes, Nintendo of America COO Reggie Fils-Aime said that its much-awaited Wii U console will not arrive until after April 1 of next year.
When asked about how Nintendo plans to market both the new console and its existing Wii at the same time, Fils-Aime said, "This is a device that will launch in 2012, after April 1st, so we will deal with that situation at the appropriate time."
The exec went on to further deny any rumors that the Wii U controller, a slate with several buttons surrounding a 6.2-inch touch screen, is a tablet. (Well, you kind of had to expect these questions, guys.) But more importantly, Fils-Aime revealed some interesting potential in the Wii U. When asked about whether the system can stream other content than games to the tiny screen wirelessly, specifically Netflix, he replied, "Theoretically, that's possible."
Nintendo recently revealed that it has big plans for the Wii U's approach to online gaming, namely social features. But in this interview, the company stated that it will largely leave online gaming up to its third party publishers with a platform that will change from game to game. Regardless of this loose end among others (like whether its price will scare casual gamers away), that little screen just became even more impossible to wait for.
[Via TechCrunch]
What are you most excited about when it comes to the Wii U? Do you think it will do as well as the original Wii did with its potentially steep price?
When asked about how Nintendo plans to market both the new console and its existing Wii at the same time, Fils-Aime said, "This is a device that will launch in 2012, after April 1st, so we will deal with that situation at the appropriate time."
The exec went on to further deny any rumors that the Wii U controller, a slate with several buttons surrounding a 6.2-inch touch screen, is a tablet. (Well, you kind of had to expect these questions, guys.) But more importantly, Fils-Aime revealed some interesting potential in the Wii U. When asked about whether the system can stream other content than games to the tiny screen wirelessly, specifically Netflix, he replied, "Theoretically, that's possible."
Nintendo recently revealed that it has big plans for the Wii U's approach to online gaming, namely social features. But in this interview, the company stated that it will largely leave online gaming up to its third party publishers with a platform that will change from game to game. Regardless of this loose end among others (like whether its price will scare casual gamers away), that little screen just became even more impossible to wait for.
[Via TechCrunch]
What are you most excited about when it comes to the Wii U? Do you think it will do as well as the original Wii did with its potentially steep price?
Zynga's PrivacyVille: A silly mini game about a serious issue
When Zynga can't think of a better name for a product, slapping a good old 'Ville' on there does the trick. PrivacyVille sounds like the company's next big game, but on the contrary. It is Zynga's way of communicating the issues of Internet privacy to its fans--through a mini game.
This interactive tutorial, available now right here, rewards players with zPoints to use in RewardVille for learning everything there is to know about the intersections of Internet privacy and Zynga games.The "game," clearly inspired by CityVille, is largely a series of pop-up windows explaining each facet of the company's privacy policy plainly.
Each broken-down explanation provides links to all the tools at your disposal to edit your privacy settings with both Zynga and Facebook. After you read all of the information, Zynga will quiz you on what you learned. (And trust us, there's no way you can lose this one.) Once you're done, you will be asked to connect to RewardVille to collect your 200 zPoint reward.
PrivacyVille Quiz
While this certainly isn't the next big game we're all waiting for, it's an interesting take on privacy. Most companies merely place their privacy policies in a wall of text that no one in their right mind would waste time reading, but Zynga knows its audience. And its audience has learned to play countless Zynga games, so why not treat this lesson as one? It certainly makes sense, but ... PrivacyVille? Really, guys?
Click here to participate in PrivacyVille Now >
What do you think of Zynga's new approach to educating its players about privacy? What is your take on social games and their effects on our privacy?
This interactive tutorial, available now right here, rewards players with zPoints to use in RewardVille for learning everything there is to know about the intersections of Internet privacy and Zynga games.The "game," clearly inspired by CityVille, is largely a series of pop-up windows explaining each facet of the company's privacy policy plainly.
Each broken-down explanation provides links to all the tools at your disposal to edit your privacy settings with both Zynga and Facebook. After you read all of the information, Zynga will quiz you on what you learned. (And trust us, there's no way you can lose this one.) Once you're done, you will be asked to connect to RewardVille to collect your 200 zPoint reward.
PrivacyVille Quiz
While this certainly isn't the next big game we're all waiting for, it's an interesting take on privacy. Most companies merely place their privacy policies in a wall of text that no one in their right mind would waste time reading, but Zynga knows its audience. And its audience has learned to play countless Zynga games, so why not treat this lesson as one? It certainly makes sense, but ... PrivacyVille? Really, guys?
Click here to participate in PrivacyVille Now >
What do you think of Zynga's new approach to educating its players about privacy? What is your take on social games and their effects on our privacy?
Free-to-play games dominating paid games in the App Store
According to a report published today by Flurry, an independent analytics company, free-to-play games are now bringing in more revenue than traditional paid games. Free-to-play games require no up-front fees to play, you can simply download the game and start playing immediately. Paid games require the app to be purchased from the App Store for a minimum of $0.99 each.
In January of 2011, 61% of the revenue from the top 100 highest grossing games in the App Store came from paid apps. This number has now dropped to only 35%, with the other 65% coming from free-to-play titles like Smurf Village or Tap Zoo. It would appear that all forms of gaming are quickly trending to the freemium model, a business model that has proven successful for many developers including PopCap Games (who release free versions of all of their casual games). Facebook games have been using the free-to-play model exclusively, including the titan Zynga who reported over 90 million dollars in profit in 2010. Traditional games have been trending in this direction for years, despite hardcore gamers' best efforts to push back.
Free-to-play games feel like a win for everyone. Those who want to play without paying can do so, and those who want to pay have no theoretical cap on how much they can spend. It feels like a no-brainer to launch games as free-to-play on the App Store and Android Market.
What would inspire you to pay for goods inside a free-to-play game? Would you prefer a one time up-front fee?
Former Playdom exec joins OpenFeint to help in Japanese Invasion
And another falls. Yet another executive from one of social gaming's biggest companies, Playdom, has left for a competitor. This time it's Ethan Fassett, an executive producer for Playdom who is now headed to OpenFeint, a mobile games network that enjoys 90 million players, as SVP of Product, VentureBeat reports.
The Burlingham, Calif.-based mobile games platform hired Fassett to help its clients create free-to-play games using the OpenFeint network--purchased by Japanese network Gree earlier this year--on both Android and iOS devices. He'll do this by leading development on new social networking features and distribution channels to support the freebie games, according to VentureBeat.
"We're very excited to bring on Ethan, whose expertise in free-to-play games and social communities will drive product strategy and shape the evolution of the network," OpenFeint CEO Jason Citron said. "Ethan truly understands social games, the social networks they need to be successful, and the tools game developers need to properly engage and monetize their players."
Executives from major gaming companies like Playdom and EA have been leaving for potentially more lucrative ventures in the social and mobile gaming arenas. And as these two companies appear to be in a lull (though, Playdom did just launch a new ESPN-branded game), publishers from the Far East encroach on the globe, throwing around millions. DeNA and its Mobage network are competing with both Zynga and Gree for dominance in the mobile games market, and the latter just got another shot in the arm.
[Image Credit: VentureBeat]
How do you think OpenFeint and Gree play in the growing war for the mobile games market? Will Playdom and EA be able to compete as Zynga and its opponents in Japan grow exponentially?
The Burlingham, Calif.-based mobile games platform hired Fassett to help its clients create free-to-play games using the OpenFeint network--purchased by Japanese network Gree earlier this year--on both Android and iOS devices. He'll do this by leading development on new social networking features and distribution channels to support the freebie games, according to VentureBeat.
"We're very excited to bring on Ethan, whose expertise in free-to-play games and social communities will drive product strategy and shape the evolution of the network," OpenFeint CEO Jason Citron said. "Ethan truly understands social games, the social networks they need to be successful, and the tools game developers need to properly engage and monetize their players."
Executives from major gaming companies like Playdom and EA have been leaving for potentially more lucrative ventures in the social and mobile gaming arenas. And as these two companies appear to be in a lull (though, Playdom did just launch a new ESPN-branded game), publishers from the Far East encroach on the globe, throwing around millions. DeNA and its Mobage network are competing with both Zynga and Gree for dominance in the mobile games market, and the latter just got another shot in the arm.
[Image Credit: VentureBeat]
How do you think OpenFeint and Gree play in the growing war for the mobile games market? Will Playdom and EA be able to compete as Zynga and its opponents in Japan grow exponentially?
Civilzation creator Sid Meier: CivWorld is 'where it needs to be'
So, does that mean the CivWorld "Beta" tag is going away soon? In a lengthy interview with Gamasutra, Civilization creator Sid Meier (pictured in-game) revealed much about the blood, sweat and carpal tunnel that went into creating CivWorld.
The game launched in an open beta recently, and has since enjoyed mixed reviews, some of which deeming the game too complex with a clunky interface. However, Mr. Meier doesn't seem too spooked about it.
"If we're only finding out at this stage, then there's something wrong with our development process," Meier replied when asked about how Firaxis will use metrics to improve its game. "We think we have a game that's pretty close to where it needs to be. I think the analytics are maybe about financing or figuring out kind of additional directions to go." In fact, Meier admitted to not recording much of the analytic data that other social game companies live for such as measuring clicks.
That seems to imply that CivWorld will not enjoy as many tweaks or fixes as most social games experience almost daily. That's because most social games release first and make changes later, thus the absurdly lengthy "Beta" periods. For instance, Zynga just recently removed the "Beta" tag from its most iconic game, FarmVille. The game released two years ago. And if you think that CivWorld is too different from other Facebook games, that was kind of the point.
"It was really not our goal to re-create or copy other Facebook games around there," Meier told Gamasutra. "I think we're very early in the whole cycle of social gaming, and there's a lot of space to be explored, not just the games that are already out there." CivWorld currently has over 15 thousand monthly players, but is actually losing players since launching into open beta, according to AppData. We'll see soon enough how that strategy worked out.
[Image Credit: Firaxis]
What do you think of CivWorld so far? Do you think this game has a chance against the established competition?
The game launched in an open beta recently, and has since enjoyed mixed reviews, some of which deeming the game too complex with a clunky interface. However, Mr. Meier doesn't seem too spooked about it.
"If we're only finding out at this stage, then there's something wrong with our development process," Meier replied when asked about how Firaxis will use metrics to improve its game. "We think we have a game that's pretty close to where it needs to be. I think the analytics are maybe about financing or figuring out kind of additional directions to go." In fact, Meier admitted to not recording much of the analytic data that other social game companies live for such as measuring clicks.
That seems to imply that CivWorld will not enjoy as many tweaks or fixes as most social games experience almost daily. That's because most social games release first and make changes later, thus the absurdly lengthy "Beta" periods. For instance, Zynga just recently removed the "Beta" tag from its most iconic game, FarmVille. The game released two years ago. And if you think that CivWorld is too different from other Facebook games, that was kind of the point.
"It was really not our goal to re-create or copy other Facebook games around there," Meier told Gamasutra. "I think we're very early in the whole cycle of social gaming, and there's a lot of space to be explored, not just the games that are already out there." CivWorld currently has over 15 thousand monthly players, but is actually losing players since launching into open beta, according to AppData. We'll see soon enough how that strategy worked out.
[Image Credit: Firaxis]
What do you think of CivWorld so far? Do you think this game has a chance against the established competition?
Nintendo DS gamers leaving for Facebook? Not a chance, Iwata says
And still the doubting masses refused to shut up. Nintendo president Satoru Iwata told investors recently that Facebook and mobile games have not hurt usage of the Nintendo DS handheld console, and he has the data to prove it, Gamasutra reports. The Nintendo chief presented his investors with two internal surveys to support his claim.
The first of which covers Japanese networks Gree and Mobage's effect on the Nintendo DS, and after polling 3,035 Tokyo and Osaka residents found some interesting results. According to the survey, over 75 percent of paying Mobage and Gree players are more likely than any other group questioned to still actively use their DS.
Of course, this is quite contrary to the belief that mobile and social games are gobbling up a market once dominated by traditional handheld games. However, the US is another story entirely.
After polling 4,385 people, Nintendo found that, while Facebook gamers are more likely to be active DS gamers than any type of DS player, the percentage of active DS players is much lower overall in the states than in Japan. And, with gaming already the most popular use of smartphones, that percentage is bound to drop ... eventually. So, are DS gamers leaving for Facebook and the iPhone? No, it's simpler than that: There are over 100 million more Facebook gamers than Nintendo DS systems have been sold since its launch.
Nintendo study
[Image Credit: Gamasutra]
Do you think the Nintendo DS can survive against the growing mobile and social games markets? How will Iwata answer to Facebook and the iPhone as they continue to grow?
The first of which covers Japanese networks Gree and Mobage's effect on the Nintendo DS, and after polling 3,035 Tokyo and Osaka residents found some interesting results. According to the survey, over 75 percent of paying Mobage and Gree players are more likely than any other group questioned to still actively use their DS.
Of course, this is quite contrary to the belief that mobile and social games are gobbling up a market once dominated by traditional handheld games. However, the US is another story entirely.
After polling 4,385 people, Nintendo found that, while Facebook gamers are more likely to be active DS gamers than any type of DS player, the percentage of active DS players is much lower overall in the states than in Japan. And, with gaming already the most popular use of smartphones, that percentage is bound to drop ... eventually. So, are DS gamers leaving for Facebook and the iPhone? No, it's simpler than that: There are over 100 million more Facebook gamers than Nintendo DS systems have been sold since its launch.
Nintendo study
[Image Credit: Gamasutra]
Do you think the Nintendo DS can survive against the growing mobile and social games markets? How will Iwata answer to Facebook and the iPhone as they continue to grow?
Thứ Ba, 21 tháng 2, 2012
The phony Pokémon games are no more, Pokémon Company responds
Nobody makes a fake Pokémon game and gets away with it, nobody I tell ya. Develop reports that the two Pokémon game scams that slithered their way through Apple's stringent approval process onto the App Store are kaput. Both Pokémon - Pocket Edition and Pokémon Yellow are no more, but only after one managed to hit the top five on the App Store paid apps chart and gyp thousands of hopeful Pokémon fans out of a buck.
"We continue to combat the unauthorized release of games, applications and merchandise that trick our fans into purchasing something that does not meet our quality standards," The Pokémon Company, a Nintendo subsidiary and rights holder of the Pokémon brand told Develop. "Fans who encounter questionable products should report to us immediately so we can keep other fans from falling victim to these scams."
While it's a wonder that either "app" managed to slip past Apple's approval process onto the App Store, it's equally mind-blowing that it took this long for either scam to be removed from the iPhone and iPad ecosystem. According to Develop, the Pokémon Yellow "game" alone could have made more than $10,000 before Apple ripped it from the App Store. It makes you wonder what kind of damage the real deal could do, huh?
[Via PocketGamer]
Are you more surprised that it took so long for the game to be brought down or that it could have tens of thousands?
"We continue to combat the unauthorized release of games, applications and merchandise that trick our fans into purchasing something that does not meet our quality standards," The Pokémon Company, a Nintendo subsidiary and rights holder of the Pokémon brand told Develop. "Fans who encounter questionable products should report to us immediately so we can keep other fans from falling victim to these scams."
While it's a wonder that either "app" managed to slip past Apple's approval process onto the App Store, it's equally mind-blowing that it took this long for either scam to be removed from the iPhone and iPad ecosystem. According to Develop, the Pokémon Yellow "game" alone could have made more than $10,000 before Apple ripped it from the App Store. It makes you wonder what kind of damage the real deal could do, huh?
[Via PocketGamer]
Are you more surprised that it took so long for the game to be brought down or that it could have tens of thousands?
Monopoly, Mahjong and more take to the skies through Pogo and Gogo
Gaming on the go knows no bounds, and neither does EA. The veteran games publisher announced that three games from its popular web gaming service, Pogo, will be available on US Air, Alaska Airlines and select Delta Airlines flights. Soon, passengers will be able to play Monopoly, First Class Solitaire and Mahjong Safari on flights equipped with Gogo, an in-flight Internet service.
Players who want to get their game on will first have to pay for Gogo's in-air Internet access, which can cost anywhere from $1.95 to $14.95, depending on the length of the flight. Then, would-be airborne Monopoly pros can log into their Pogo account from an Internet-enabled device (i.e. a tablet or smartphone) and get to gaming. (We hope Gogo is available from the screens behind the seats.)
"Pogo games offer the perfect distraction for the plane. Sometimes you just need five minutes of fun to improve your mood on a long flight," EA VP of publishing for Pogo Beatrice Spaine said, according to IntoMobile. "Our games are easy enough to pick up and play and entertaining enough to keep you seated for an entire cross-country flight."
Depending on how successful this move is, we wouldn't be surprised to see more Pogo games become available through Gogo. At any rate, here's to seeing more social games go airborne through Gogo or otherwise. But not everyone has an iPad, you know, so let's get on with putting these games in the seats.
Is this a trend you'd like to see continue? Where else would you like to have access to your favorite games while in transit?
Players who want to get their game on will first have to pay for Gogo's in-air Internet access, which can cost anywhere from $1.95 to $14.95, depending on the length of the flight. Then, would-be airborne Monopoly pros can log into their Pogo account from an Internet-enabled device (i.e. a tablet or smartphone) and get to gaming. (We hope Gogo is available from the screens behind the seats.)
"Pogo games offer the perfect distraction for the plane. Sometimes you just need five minutes of fun to improve your mood on a long flight," EA VP of publishing for Pogo Beatrice Spaine said, according to IntoMobile. "Our games are easy enough to pick up and play and entertaining enough to keep you seated for an entire cross-country flight."
Depending on how successful this move is, we wouldn't be surprised to see more Pogo games become available through Gogo. At any rate, here's to seeing more social games go airborne through Gogo or otherwise. But not everyone has an iPad, you know, so let's get on with putting these games in the seats.
Is this a trend you'd like to see continue? Where else would you like to have access to your favorite games while in transit?
PopCap goes for broke on Facebook with Lucky Gem Casino
Consider the rumors confirmed: PopCap, creator of hits like Bejeweled and Plants Vs. Zombies, has released Lucky Gem Casino on Facebook. A slots-based social game, Lucky Gem Casino allows players to pull the lever in seven games of chance based on popular PopCap franchises, including Bejeweled, Bookworm, Chuzzle and Zuma. Of course, the winnings are merely virtual.
"The strength of PopCap's game brands and the quality of the Lucky Gem product combined with our experience in luck-based games outside of Facebook means we are perfectly positioned to deliver the ultimate online free casino game experience – PopCap style," PopCap VP of worldwide publishing Dennis Ryan said in a release. "Enlivening traditional casino games with our franchises will delight millions of PopCap fans while introducing our world-class brands to a new and enthusiastic audience of online gamers."
Players can enjoy the slots game alone or with friends, like all PopCap games on Facebook. Much of Lucky Gem Casino's social elements come through in players' ability to compare winnings and chat in real-time. The play hook is largely what you would expect from a slots game, with the added ability to share the results of each spin. However, PopCap plans to mix things up a bit with mini games to play and more community features.
PopCap joins a number of other social game makers in entering the casino games arena, including Zynga with its Zynga Slingo and Zynga Bingo. (Games like DoubleDown Casino and Slotomania led the pack.) It looks like all the top social game makers are prepared for the online gambling explosion, and PopCap looks to come out on top with the help of its iconic characters.
Click here to play Lucky Gem Casino on Facebook Now >
Are you psyched or surprised to see PopCap come out with its own casino game on Facebook? What would you like to see PopCap do differently with its slots game?
"The strength of PopCap's game brands and the quality of the Lucky Gem product combined with our experience in luck-based games outside of Facebook means we are perfectly positioned to deliver the ultimate online free casino game experience – PopCap style," PopCap VP of worldwide publishing Dennis Ryan said in a release. "Enlivening traditional casino games with our franchises will delight millions of PopCap fans while introducing our world-class brands to a new and enthusiastic audience of online gamers."
Players can enjoy the slots game alone or with friends, like all PopCap games on Facebook. Much of Lucky Gem Casino's social elements come through in players' ability to compare winnings and chat in real-time. The play hook is largely what you would expect from a slots game, with the added ability to share the results of each spin. However, PopCap plans to mix things up a bit with mini games to play and more community features.
PopCap joins a number of other social game makers in entering the casino games arena, including Zynga with its Zynga Slingo and Zynga Bingo. (Games like DoubleDown Casino and Slotomania led the pack.) It looks like all the top social game makers are prepared for the online gambling explosion, and PopCap looks to come out on top with the help of its iconic characters.
Click here to play Lucky Gem Casino on Facebook Now >
Are you psyched or surprised to see PopCap come out with its own casino game on Facebook? What would you like to see PopCap do differently with its slots game?
Feed your Linsanity with this flash game -- it's a slam dunk every time
Linsanity game
And we mean that both literally and figuratively. Gonzo Games has created a Jeremy Lin flash game where you get to play as Lin, as he tries to shoot as many baskets as possible within 60 seconds. Since Lin's got perfect aim, your job is to decide when he shoots and to maneuver him around the court for power-ups (score multipliers; time extension) and avoiding trick ups: Kaboom! (subtracts 10 points off your score) and Troll Face (knocks you back down to earning 1 point per shot). The highest score so far is over 200. Think you can do better? Click here or scroll down to play "Linsanity" below!
And we mean that both literally and figuratively. Gonzo Games has created a Jeremy Lin flash game where you get to play as Lin, as he tries to shoot as many baskets as possible within 60 seconds. Since Lin's got perfect aim, your job is to decide when he shoots and to maneuver him around the court for power-ups (score multipliers; time extension) and avoiding trick ups: Kaboom! (subtracts 10 points off your score) and Troll Face (knocks you back down to earning 1 point per shot). The highest score so far is over 200. Think you can do better? Click here or scroll down to play "Linsanity" below!
Blackwood & Bell Mysteries on Facebook puts a magnifier on story
Playdom helped jump start the hidden-object genre on Facebook, and now it looks to keep it rolling. The Disney-owned developer announced Blackwood & Bell Mysteries on Facebook, its next seek-and-find game on the platform set to launch on Feb. 22. Blackwood & Bell aims to evolve the hidden-object genre by injecting more story into the play with a "darker Victorian mood," according to Playdom.
The game follows two detectives in that era, James Blackwood and Catherine Bell, as they team up to solve various mysteries and wicked crimes. (The former is British while the latter is American, which we imagine will somehow play into the story.) Across four chapters initially, players will piece together the objects they find and recreate the scenes of the crimes in their evidence yard, which looks similar to to property management hook in Gardens of Time.
Players will venture deep into abandoned ghost ships and haunted Victorian mansions to--what else?--find hidden objects. But with features like an evidence yard, we imagine players will use said objects as clues to solve the crimes at hand. Like games in the genre before it, players can send challenges to one another. But Playdom claims to offer a wide variety of play modes in the Headquarters tab of Blackwood & Bell.
Blackwood & Bell on Facebook
Zynga's recently echoed the hidden-object trend on Facebook with Hidden Chronicles, which is now the third most popular game on the network. That said, it's tough not to see Blackwood & Bell as Playdom and Disney's attempt to reinstate its position as top hidden-object game developer on Facebook. See for yourself whether that's the case starting Feb. 22.
Are you psyched for another hidden-object game from Playdom? Do you think this could help Playdom reclaim the top spot in the genre on Facebook?
The game follows two detectives in that era, James Blackwood and Catherine Bell, as they team up to solve various mysteries and wicked crimes. (The former is British while the latter is American, which we imagine will somehow play into the story.) Across four chapters initially, players will piece together the objects they find and recreate the scenes of the crimes in their evidence yard, which looks similar to to property management hook in Gardens of Time.
Players will venture deep into abandoned ghost ships and haunted Victorian mansions to--what else?--find hidden objects. But with features like an evidence yard, we imagine players will use said objects as clues to solve the crimes at hand. Like games in the genre before it, players can send challenges to one another. But Playdom claims to offer a wide variety of play modes in the Headquarters tab of Blackwood & Bell.
Blackwood & Bell on Facebook
Zynga's recently echoed the hidden-object trend on Facebook with Hidden Chronicles, which is now the third most popular game on the network. That said, it's tough not to see Blackwood & Bell as Playdom and Disney's attempt to reinstate its position as top hidden-object game developer on Facebook. See for yourself whether that's the case starting Feb. 22.
Are you psyched for another hidden-object game from Playdom? Do you think this could help Playdom reclaim the top spot in the genre on Facebook?
Thứ Hai, 20 tháng 2, 2012
Asura's Wrath maker says mobile social games are 'all rubbish'
At least they're "junk" in Japan, according to Hiroshi Matsuyama (pictured), CEO of Fukuoka, Japan-based developer CyberConnect 2. During an interview with Gamasutra, the chief overseeing upcoming traditional console games like Asura's Wrath for publisher Capcom and a Naruto game for Namco Bandai, said, "Another thing that I dislike is social games. Everybody is talking about social this, and social that. Even Bandai Namco. I don't like that."
However, don't think that Matsuyama's ire for social games is uninformed--the guy has reached Level 250 in DeNA's Kaito Royale for smartphones. "They're not fun at all. But, I have to play it," Matsuyama told Gamasutra. "The reality is that it has over 3 million users, and it's true that they're making money. I need to be aware of those businesses, so of course I play them. GREE's Dragon Collection. I've played that, too. [Matsuyama pulls out two smartphones] This is my iPhone, and this is my Android phone, and I play these games on both of these phones -- but they're all rubbish."
Ouch, Matsuyama. Keep in mind, however, the CyberConnect 2 president is referring specifically to Japanese mobile social games. Though, Matsuyama name dropped Infinity Blade for iOS (and soon on Mobage) as a favorite mobile game of his. Regardless, Matsuyama appears to think that, frankly, both Gree and DeNA have work to do before their games are suitable.
This point of view certainly isn't unique to Japan, as designers far and wide in the U.S. have called social games out for shallow gameplay, predatory design or just not being social enough. It seems that, regardless of the fact that social games are making a killing, they have a long way to go before earning the respect of traditional game designers. That is, of course, as their colleagues leave in droves for the social games scene.
Do you think social games deserve the respect of traditional game designers in their current state? Should social game creators even be working toward earning that respect?
However, don't think that Matsuyama's ire for social games is uninformed--the guy has reached Level 250 in DeNA's Kaito Royale for smartphones. "They're not fun at all. But, I have to play it," Matsuyama told Gamasutra. "The reality is that it has over 3 million users, and it's true that they're making money. I need to be aware of those businesses, so of course I play them. GREE's Dragon Collection. I've played that, too. [Matsuyama pulls out two smartphones] This is my iPhone, and this is my Android phone, and I play these games on both of these phones -- but they're all rubbish."
Ouch, Matsuyama. Keep in mind, however, the CyberConnect 2 president is referring specifically to Japanese mobile social games. Though, Matsuyama name dropped Infinity Blade for iOS (and soon on Mobage) as a favorite mobile game of his. Regardless, Matsuyama appears to think that, frankly, both Gree and DeNA have work to do before their games are suitable.
This point of view certainly isn't unique to Japan, as designers far and wide in the U.S. have called social games out for shallow gameplay, predatory design or just not being social enough. It seems that, regardless of the fact that social games are making a killing, they have a long way to go before earning the respect of traditional game designers. That is, of course, as their colleagues leave in droves for the social games scene.
Do you think social games deserve the respect of traditional game designers in their current state? Should social game creators even be working toward earning that respect?
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